Weapon DPM and TTK

DPM - Damage Per Minute

DPM is calculated using all of the following:

  • RPM for automatic weapons
  • Reload times (non-bolt for Assault and SMG)
  • Post-burst time for Pistol
  • Throw and detonate time for C4 (1 second)
  • Constant disruptor damage tick (5 damage every 400ms)
  • Full Minigun overheat time
  • Direct damage for Rocket Rifle and Grenade Launcher
  • Damaging a single player at a time, i.e:
    • 100 damage cap for Grenade/C4/Railgun/Double Barrel
    • 100 damage cap for Orberator, assuming a perfect surf
    • 100 damage cap for Combat on headshots
    • No group damage for explosive weapons

Max DPM with all headshots:

Light Plasma: 13000
Plasma Rifle: 12876
Grenade: 12000
SMG: 11025
Assault: 10080
LMG: 9223.5
Pistol: 6885
Plasma Pistol: 6468
C4: 6000
Combat Shotgun: 5300
Double Barrel: 5200
Grenade Launcher: 5100
Revolver: 4950
Rocket Rifle: 3120
Rail Gun: 2200
Orberator: 2000
Disruptor: 750

Max DPM with headshots only for the Rail Gun:

Grenade: 12000
SMG: 7350
Assault: 6720
Light Plasma: 6500
Plasma Rifle: 6438
LMG: 6149
C4: 6000
Double Barrel: 5200
Grenade Launcher: 5100
Combat Shotgun: 4770
Pistol: 4590
Revolver: 3300
Plasma Pistol: 3234
Rocket Rifle: 3120
Rail Gun: 2200
Orberator: 2000
Disruptor: 750

TTK - Time To Kill (ms)

TTK with all headshots:

Rail Gun: 0
Combat Shotgun: 0ms
Double Barrel: 0ms
Plasma Rifle: 175ms
Light Plasma: 266ms
SMG: 315ms
Assault: 320ms
LMG: 396ms
Plasma Pistol: 400ms
Pistol: 469ms
Revolver: 550ms
Grenade Launcher: 600ms
Rocket Rifle: 650ms

TTK with headshots only for the Rail Gun:

Rail Gun: 0
Double Barrel: 0ms
SMG: 441ms
Plasma Rifle: 525ms
Light Plasma: 532ms
Revolver: 550ms
Assault: 560ms
LMG: 594ms
Grenade Launcher: 600ms
Pistol: 603ms
Rocket Rifle: 650ms
Plasma Pistol: 800ms
Combat Shotgun: 800ms
2 Likes