Modifications

Mods grant you special effects at the cost of loadout energy. The energy cost of mods is equal to their level.

Shielding

Level Effects
1 +3 health
2 +6 health
3 +10 health

Stealth

Level Effects
1 -40% build and dig volume
-10% footstep volume
-25% footstep distance
2 -60% build and dig volume
-20% footstep volume
-50% footstep distance
3 -80% build and dig volume
-30% footstep volume
-75% footstep distance

Hydraulics

Level Effects
1 +3 blocks safe fall distance
-15% fall damage
2 +6 blocks safe fall distance
-30% fall damage
3 +9 blocks safe fall distance
-45% fall damage
+1 block jump height

Building

Level Effects
1 +100 blocks
+2 blocks build distance
+5 block health
2 +200 blocks
+4 blocks build distance
+9 block health
3 +300 blocks
+6 blocks build distance
+13 block health

Kinetic (aka Explosive)

Level Effects
1 +400% self explosion knockback
-10% self explosion damage
2 +450% self explosion knockback
-20% self explosion damage
3 +500% self explosion knockback
-30% self explosion damage

Speed

Level Effects
1 +5% movement speed
2 +10% movement speed
3 +15% movement speed

Scavenger

Level Effects
1 +150 blocks per ammo pickup
2 +200 blocks per ammo pickup, +15 health per ammo pickup
3 +250 blocks per ammo pickup, gain equipment ammo for every ammo pickup

Extraction

Level Effects
1 +10% dig speed
2 +20% dig speed, gain 2 blocks per block dug
3 +30% dig speed, gain 3 blocks per block dug

Synergies

Mod A Mod B Effects
Speed III Building III -25% build cooldown
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