Modification Synergies

Every mod combination can give little bonuses:

Shielding:
Shielding + Stealth = +3 max health
Shielding + Hydrualics = +1 block safe fall distance
Shielding + Building = +10% block strength
Shielding + Kinetic = -5% self explosion damage
Shielding + Speed = +2% movement speed

Stealth:
Stealth + Hydrualics = -5% footstep sound
Stealth + Building = -10% building sound
Stealth + Kinetic = -10% explosion sound
Stealth + Speed = -8% footstep sound

Hydrualics:
Hydrualics + Building = +10% jump height
Hydrualics + Kinetic = -5% mid-air damage taken
Hydrualics + Speed = +5% jump height + +5% speed

Building:
Building + Kinetic = +8% block strength
Building + Speed = -5% building cooldown

Kinetic/Speed:
Kinetic + Speed = +10% fall speed

With this system some modifications like Stealth probably will be more usefull. And of course these are just my examples for explaining synergie system better.

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I feel like it would be better if mods were designed to work together. Like they complimented each other and allowed different mods to cover each others strengths and weaknesses.
Like how stealth is -6% speed, but if you combine it with speed mod you trade 10hp to negate that into +4%.
I feel like changing existing mods to compliment each other rather then giving direct bonuses would be beneficial to the loadout system as a whole.
I cooked up a whole tonne of mod changes a while back if anyones curious.

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