Hit registration is borked atm. Clear hits aren’t dealing damage and headshots are often counting as bodyshots. Conversely, many clear misses are counting as hits. The issue is most noticable with the Railgun and plasma weapons, but it’s definitely there for all the others too. I’ve been noticing this mainly in the past month, although some others I’ve spoken to have been experiencing it since before release.
Server & Time
Clips are from UK-LONDON-1-6 - 16/2/21 at around 20:30 GMT.
However this happens on every server.
Steps to reproduce
This is not only an issue with high ping. My internet is fine and I’ve been noticing it in every server I play on - weirdly, I find it worse to play on EU servers with 30 ping than US servers with 150 ping. Most of the other people I’ve spoken to are experiencing this as well (especially RG mains), on a wide variety of servers with various pings.
These 3 clips are from a 30 ping London server (I’m in the UK). Nobody was visibly lagging, and there was no delay placing structures or any other sign of lag. This was happening throughout the game, and wasn’t limited to only a few laggy players.
This should be a headshot, the guy’s head is practically the only visible part of their character and my crosshair is clearly on it:
Here you can see the RG go through their body (the gun blocks the view of the actual shot, but you can see in the frames after that it was clearly a direct hit):
Not a single shot connects on this guy while they’re in the air:
16-02-2021-1941.txt (2.3 KB)