Error initialising shaders

Whenever i try starting up the game this error appears.

Starting Sector’s Edge v1.3.6c
s3
App init NF
s4
s5
s6
init-s
[Steamworks.NET] E6
init-d
[INIT ERROR D]:
#=zkRWv7uggoKad8SX0Pw==: InternalError
em #=zFyflp1T7nbPqIJ_JCX7lvEo=…ctor(Int64 #=z9qRt19M=, UInt64 #=zz0ZKcyc=)
em #=zsCJs6cFz7eU18WQ1J0BvDHd8f8lI.#=zJMCuhzo0NWw2pc2iS0jzcoBPZ4xQ()
em #=zsCJs6cFz7eU18WQ1J0BvDHd8f8lI.#=zsAfRutDRvhhKvMt$EezxXPUin8pfQNkXMw==()
s9
[0] glVertexAttribIPointer not found
[0] glUniformBlockBinding not found
[0] glGetUniformBlockIndex not found
[0] glDrawArraysInstanced not found
[0] glColorMaski not found
[0] glBindBufferRange not found
[0] glClearBufferuiv not found
[0] glClearBufferiv not found
[0] glClearBufferfv not found
[0] glBindFragDataLocation not found

OpenGL Renderer: geforce 7025 / nforce 630a/integrated/sse2
GPU: nvidia geforce 7025 / nvidia nforce 630a

OpenGL Version: 2.1.2
ShadingLanguageVersion: 1.20 NVIDIA via Cg compiler
OpenGL Vendor: NVIDIA Corporation
MAX_TEXTURE_IMAGE_UNITS: 16
MAX_TEXTURE_SIZE: 4096
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 20
TOTAL_PHYSICAL_MEMORY: 7 GB
MAX_UNIFORM_LOCATIONS: 0
MAX_UNIFORM_BLOCK_SIZE: 0
MAX_UNIFORM_BUFFER_BINDINGS: 0
MAX_COMBINED_UNIFORM_BLOCKS: 0
MAX_VERTEX_UNIFORM_BLOCKS: 0
MAX_VERTEX_UNIFORM_COMPONENTS: 1024
MAX_UNIFORM_BLOCK_SIZE: 0
— CC Init —
UI-fs
UI-fe
UI-vip
UI-hea
UI-med
UI-pin
UI-cro
UI-ext
UI-up-cro
UI-kf
UI-cha
UI-brk
UI-min
UI-tri
UI-sco-rec
UI-brk-rec
UI-cap-rec
UI-pin-rec
UI-pmin-rec
REC-FIN
SI-start
SI-a
SI-a-0
SI-a-1
SI-a-2
SI-a-3
SI-a-4
SI-a-5
SI-a-6
SI-a-7
SI-a-8
SI-a-9
SI-a-10
SI-a-11
SI-a-12
SI-a-13
SI-a-14
SI-a-15
SI-a-16
SI-a-17
SI-a-18
SI-a-19
SI-a-20
SI-b
SI-c
MT finish
LOADING SETTINGS
UI-min
UI-tri
UI-sco-rec
UI-brk-rec
UI-cap-rec
UI-pin-rec
UI-pmin-rec
LOADING MAPS
Initialising Shaders
, 1
Shader compile log:
0(2) : warning C7568: #version 330 not fully supported on current GPU target profile

Shader compile log:
0(2) : warning C7568: #version 330 not fully supported on current GPU target profile
0(74) : error C1115: unable to find compatible overloaded function “texture(sampler2DArray, vec3)”
0(75) : error C1115: unable to find compatible overloaded function “texture(sampler2DArray, vec3)”

Error creating shaders::
System.InvalidOperationException: Compilation of shader failed - 0(2) : warning C7568: #version 330 not fully supported on current GPU target profile
0(74) : error C1115: unable to find compatible overloaded function “texture(sampler2DArray, vec3)”
0(75) : error C1115: unable to find compatible overloaded function “texture(sampler2DArray, vec3)”

em #=zDa6aWxBirvki1jM6tYFKG_zMJZ_nL9Pvhw==…ctor(String #=z$Ynrpr4qNTlteYSBww==, String #=zb4DCVXTVz66T)
em #=zBE_pIKdkBgmcdO2mCzvm4oBNP7X$.#=zcTasBEILGmxi69EBxQ==(String #=zYl0GsTk=)
em #=zLxm2t9r78hlz$xQ3mh3BgBZKoeBB.#=zsrzAGA7a$rWso2mLgQ==()
em #=zbpdjhmkWyio56sBz4Y5MyI9_jLOV.#=zExJJfYPb4m2hbUVFdg==()
#=zOSCowzWFAq7OGV8acQ7GzVRtpTcN wasn’t disposed