Reason to rework them: there weak and semi useless. I believe this rework will make them work more like there intended role
Rework: make it so you start with 3(this number can be increased if you think it’s to few) but you can only place 3 at a time and carry only 3 at a time.
But make it so the user has a separate button to destroy all there disruptors. This will give them how ever many were still active
Might want to put a slight cool down on this because it may be abused
Players also get disruptors back if they kill someone effected by one or evey other ammo pick up like it is now.
Also please make it so players can pick up individual disruptors.
And finally give people affected by disruptors the scanner see thought walls thing or at least a indicator similar to junk rats trap set off in overwatch
Reason for this is to make it so its easier to follow up on these set off disruptors
All these changes over all make it so a player can set up on point then move away from that point to another to set up again because currently you put them down on a point then when the next point comes up your out of luck.
And the indicator change will help being able to follow up on disruptors. Instead of just getting 30 damage and it being useless
These changes also get rid of any annoying spam that comes with disruptors
This all comes from a player who uses disruptors in about all of my loadouts.
At least give me the indicator change and being able to pick them up. ;-;